Prelude to the Journey

Re: Infinite Odyssey

Postby Elmar » Mon Sep 15, 2014 8:59 am

SirBash wrote:What is the new 5 room instance exactly?

http://lineage2.power.plaync.com/wiki/% ... 4#hd100702

Also what are the changes to Crystal Caverns? Just stronger bosses? Drops are changed?

And this Kelbim Raid gives 364b exp? O.o



The Refuge of Infinity is an instanced once-a-day breakthrough dungeon for a party of lvl 97+ players. Nothing in there gives any exp or SP, but after you have killed the last Boss, you get a great amount of R99 crafting materials, roughly similar to the Kartia instances:
http://lineage2.plaync.com/board/l2news ... eId=576640
On May 21 this was changed so that upon killing the last Boss you will get exp, SP and Raid Points, and maybe even a ticket for entering a second time on that day:
http://lineage2.plaync.com/board/update ... eId=579178
Don't ask me which version we will get :)

The Addenda change in the Crystal Caverns is not a general strengthening of the Bosses but with a certain probability you will get a Heavily Armed Kechi etc. instead of a regular Kechi who drops armor crafting packs and Blessed Enchantment Scrolls, or a Rich Kechi etc. who drops adena and R-Gems, or a Wise Kechi etc. who drops Enchantment Scrolls and Appearance Scrolls:
http://lineage2.power.plaync.com/wiki/% ... 4#hd100701


And yes, Kelvim from the Infinite Odyssey update gives 364,810,170,816 exp:
http://lineage2.power.plaync.com/wiki/% ... 8%EB%B9%94

:D
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Re: Prelude to the Journey

Postby SirBash » Mon Sep 15, 2014 10:35 am

How much exp and SP for that instance? I bet we get it withthe exp sp so they can sell more entrance tickets :p
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Re: Prelude to the Journey

Postby Elmar » Mon Sep 15, 2014 3:58 pm

I have only a screenshot from before Odyssey, where Mesrine was already at lvl 99+100%, so no information about the exp. But in a two-person party, with the Iss doubling as a Healer, and having Vitality, he got 1,516,385 SP and 4 Raid Points. Apart from that, Kamara droppped a Weapon Appearance Scroll R-Grade, an EWR, and an Amaranthie Retributer Fragment:
http://lineage2.plaync.com/board/class/ ... eId=580027

The crafting materials you get in a box from Captain Curtis, like the Kartia box.
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Re: Infinite Odyssey

Postby OwenWilson » Mon Sep 15, 2014 6:11 pm

Sabotin wrote:List of all the new augments in the files (may or may not be available ingame):
Damage Reflection (Lv12): For 30min returns 20% of received damage back to attacker.
Untargetability (Lv12): Cannot be targeted by enemies for 6s.
Invincibility (Lv12): Become invincible for 6s.
Power Eruption (Lv12): Attack nearby enemies with 25951 power added to P.Atk.
Power Multi Shot (Lv12): Attack the target and nearby enemies with 25951 power added to P.Atk.
Power Shot (Lv12): Attack the target with 33365 power added to P.Atk.
Power Storm (Lv12): Attack the target and nearby enemies with 25951 power added to P.Atk.
Power Strike (Lv12): Attack the target with 37073 power added to P.Atk.
Air Binding (Lv12): Immobilizes the target and nearby enemies midair for 5s.
Fear (Lv12): Inflicts fear on target and nearby enemies for 5s.
Hold (Lv12): Inflicts hold on target and nearby enemies for 5s.
Knockdown (Lv12): Inflicts knockdown on target and nearby enemies for 5s.
Paralysis (Lv12): Inflicts paralysis on target and nearby enemies for 5s.
Silence (Lv12): Inflicts silence on target and nearby enemies for 5s.
Sleep (Lv12): Inflicts sleep on target and nearby enemies for 5s.
Slow (Lv12): Reduces speed on target and nearby enemies by 80 for 10s.
Stun (Lv12): Inflicts stun on target and nearby enemies for 5s.
Air Binding (Lv12): Immobilizes the target midair for 5s.
Fear (Lv12): Inflicts fear on the target for 5s.
Silence (Lv12): Inflicts silence on the target for 5s.
Sleep (Lv12): Inflicts sleep on the target for 5s.
Slow (Lv12): Reduces the target's speed by 80 for 10s.
Stun (Lv12): Inflicts stun on the target for 5s.
Hold (Lv12): Inflicts hold on the target for 5s.
Knockdown (Lv12): Inflicts knockdown on the target for 5s.
Paralysis (Lv12): Inflicts paralysis on the target for 5s.
Trick (Lv4): Cancels the target's target.
Wind Circle (Lv12): Attack nearby enemies with 164 power added to M.Atk.
Wind Flare (Lv12): Attack the target with 231 power added to M.Atk.
Wind Flash (Lv12): Attack the target and surrounding enemies with 164 power added to M.Atk.
Wind Storm (Lv12): Attack the target and surrounding enemies with 164 power added to M.Atk.
Wind Strike (Lv12): Attack the target with 215 power added to M.Atk.
Attack Speed Increase (Lv12): When worn increases Atk. Spd. by 10%.
Maximum CP Increase (Lv12): When worn increases max CP by 10%.
Damage Reflection (Lv12): When worn returns 20% of received damage back to attacker.
Exp Bonus (Lv9): When worn increases Exp acquired by 10%.
Maximum HP Increase (Lv12): When worn increases max HP by 10%.
MP Consumption decrease (Lv12): When worn decreases magic skill MP consumption by 10%.
M.Atk. Increase (Lv12): When worn increases M.Atk. by 10%.
M.Def. Increase (Lv12): When worn increases M.Def. by 10%.
Maximum MP Increase (Lv12): When worn increases max MP by 10%.
Cast Speed Increase (Lv12): When worn increases Cast Spd. by 10%.
MP Consumption decrease (Lv12): When worn decreases physical skill MP consumption by 10%.
P.Atk. Increase (Lv12): When worn increases P.Atk. by 10%.
P.Def. Increase (Lv12): When worn increases P.Def. by 10%.
PvE damage Reduction (Lv12): When worn reduce received damage during PvE by 10%.
PvE damage Increase (Lv12): When worn increase damage inflicted during PvE by 10%.
PvP damage Reduction (Lv12): When worn reduce received damage during PvP by 10%.
PvP damage Increase (Lv12): When worn increase damage inflicted during PvP by 10%.
SP Bonus (Lv9): When worn increase SP acquired by 10%
Speed Increase(Lv12): When worn increases speed by 30.
Vampiric Rage (Lv12): When worn has a chance to recover 10% of damage inflicted as HP.


Only the max lvl listed, because we don't care about the lowbies :P . Also these augs have a weird lvl progression (for example passive hp gives 3/4/5/3/4/5/5/6/7/8/9/10% from lv1 to lv12 of the skill in order). So I guess there's some grouping going on.



So we wont get anything to substitute "Refresh" or at least the "Life Stone instilled with Giant's Power" augmentations??
Last edited by OwenWilson on Fri Sep 19, 2014 11:02 am, edited 1 time in total.
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Re: Prelude to the Journey

Postby SirBash » Mon Sep 15, 2014 7:24 pm

Elmar wrote:I have only a screenshot from before Odyssey, where Mesrine was already at lvl 99+100%, so no information about the exp. But in a two-person party, with the Iss doubling as a Healer, and having Vitality, he got 1,516,385 SP and 4 Raid Points. Apart from that, Kamara droppped a Weapon Appearance Scroll R-Grade, an EWR, and an Amaranthie Retributer Fragment:
http://lineage2.plaync.com/board/class/ ... eId=580027

The crafting materials you get in a box from Captain Curtis, like the Kartia box.

Well that seems like crap
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Re: Prelude to the Journey

Postby socketka » Mon Sep 15, 2014 7:40 pm

Well 1.5m SP with 2 people, with fullpt will be really bad.
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Re: Prelude to the Journey

Postby Elmar » Tue Sep 16, 2014 1:25 pm

The Korean players are not happy with this instance either. Only a few days ago, on September 11, a player from the Nevit server suggested that the first 4 Bosses should also give exp/SP/drops, and that the time needed to kill them should be reduced. A full (lvl 97) party with Damage Dealers that have Bloody Amaranthine Weapons needs at present 40 minutes for the instance (with the corresponding Shot usage):
http://lineage2.plaync.com/linkedbbs/ta ... id=3229191

The commentators agree that the Refuge of Infinity is a waste of time and resources, but whether the renewal/리뉴얼 that BlackRain has been asking for will ever happen ...
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Re: Prelude to the Journey

Postby SirBash » Tue Sep 16, 2014 1:36 pm

I was assuming based on the crappy SP and drops that this instance took a max of 5 minutes solo and I still thought it was a waste of time.
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Re: Prelude to the Journey

Postby ZeroX » Tue Sep 16, 2014 5:01 pm

Elmar wrote:The Korean players are not happy with this instance either. Only a few days ago, on September 11, a player from the Nevit server suggested that the first 4 Bosses should also give exp/SP/drops, and that the time needed to kill them should be reduced. A full (lvl 97) party with Damage Dealers that have Bloody Amaranthine Weapons needs at present 40 minutes for the instance (with the corresponding Shot usage):
http://lineage2.plaync.com/linkedbbs/ta ... id=3229191

The commentators agree that the Refuge of Infinity is a waste of time and resources, but whether the renewal/리뉴얼 that BlackRain has been asking for will ever happen ...


Wow so it's like a harder, longer but still boring kartia, with little-to-no acomplishment feeling on it. pve weapons? DAYUM
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Re: Infinite Odyssey

Postby Yume » Wed Sep 17, 2014 9:11 pm

Elmar wrote:
Yume wrote:Elmar,

Do you know if the new olympiad reward list is out yet?

Thanks,


There is still only the old list with Olympiad Tokens instead of the new Battle Tokens:
http://lineage2.power.plaync.com/wiki/% ... %9C#hd_4_2



Hey Elmar,

I am still seeing the old list of reward. Did they say anything about it?
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