RapidBlades wrote:Elmar, now, that we talk here about the developing of Lineage 2 and as we saw was not only one thing what is motivated the developers, that put to the game some features from the AION.
Why not they try get some motivation from the Lineage 1 too?
Or what is it real secret that it is 12 years old and still in the Korean top 10 almost all time (if we watch the rank list how much time the Koreans play with a game in week).
So, the AION still a young game if we compare it to Lineage games so we can think also, that it is the Nr. 1 game in Korea, because the newest game of the most popular Korean video game company.
So maybe has the Lineage 2 in Korea too more players, but they spend much less time in the L2 as the players of L1 in their game.
To all of these new features what will arrive in Tauti are really great. But why they not focus to make some kind of stuffs what can keep the Korean players to much longer time in the Lineage 2. Also I can't understand why they can't add 1-2 new daily quests to the game in every week or a month this would be a good idea too, because many times a lots of time between 1-1 update.
I think that the secret why Lineage 1 is still in the Korean top 10 after 12 years is that it is rooted in the original Lineage comics
and has relatively few updates, while Lineage 2 becomes increasingly interchangeable with other games, the developers giving up more and more unique selling points. A consignment sale system aka WoW auction house is certainly convenient, but it deprives buyers of the adventure of checking the markets in various towns and sellers of the option to buy Spirit Ore or whatever cheaply in one town, selling it at a profit in other towns. And if there is nothing special about L2 any more, there is no reason why players should stick with this game instead of playing one day L2, another day Aion and still another day WoW.
There is a very interesting article series by a Massively writer who has started to play Lineage 2 with the GoD update:http://massively.joystiq.com/2011/12/21 ... tion-week/
When you look at the screenshots in the "CMA: Lineage 2" gallery about 1/5 down, and when you read the text, then it is clear that the man is most fascinated by the old areas, what made L2 originally famous seven or eight years ago.
Now check for comparison the Malformed Fishman newly introduced at the Guillotine Fortress:http://power.plaync.co.kr/lineage2/%EA% ... 4%EC%83%88
This gentleman was originally living in the salt marshes northwest of Heine. There he was in his proper environment, he might have easily been swept in over the road from the ocean during a flood. But he has nothing to do with the Guillotine Fortress - the water in the trenches there would barely reach his hips. Putting such a monster in such a hunting ground, completely out of context, is simply bad game design, sloppy craftsmanship.
We have to face the fact that the present Lineage 2 developers are just not good at their job. This is made worse by them not realizing their inadequacy. You can't blame a person for not being creative - creativity is something you have or you don't have - but since they don't have it, they should leave the game well enough alone, only very carefully and in really small steps expanding what the original developers created. But somehow they insist on setting their own mark, making things worse and worse. In addition to that they are only hiring young people straight out of university, who won't dare to undermine their authority by suggesting to do things in a different way (in Korea, like all over Asia, seniority is determined by age). So unless the whole development team gets fired, there is little hope for the situation to improve.