Naia life and politics

All topics related to Naia server life, politics and market. No RMT allowed

Re: Naia life and politics

Postby socketka » Sun May 18, 2014 10:24 am

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Re: Naia life and politics

Postby Laby » Sun May 18, 2014 11:24 am

On the other hand, you can't expect him to answer yes to this question. Juji never logged on Innova's Server. May be Jason Lieberman did on his leisure team. May be not, you should have at least a bit of faith in your company when you work for it.
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Re: Naia life and politics

Postby socketka » Sun May 18, 2014 11:29 am

maybe he don't believe there can be L2 without bots :)
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Re: Naia life and politics

Postby Elmar » Sun May 18, 2014 12:34 pm

As an Associate Producer Juji is not really concerned with bots; that's what the Game Surveillance Unit aka Spam does.

What Juji is concerned with is the L2store, and therefore it would be criminal negligence if he would not look in from time to time at the lineage2.eu website, check what they are selling and what the players' reactions are. Is there an outcry about "pay to win"? Are the items bugged? And when he looks at the Innova forum, even without logging in, he will see many old NCWest players. Rest assured, Juji is fully aware of the frustrated legits who have moved on to Innova.

Neither Juji nor his Korean superiors are stupid. They know fully well that bots are the biggest point of critcism and flame when it comes to Lineage 2, not only on the official forum but also on general gaming websites. It's simply a matter of how many live GMs you want to throw at the problem. The recent flurry of activity here at NCWest seems to actually have produced results:
http://boards.lineage2.com/showthread.php?t=267094#5
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Re: Naia life and politics

Postby Elmar » Sun May 18, 2014 12:56 pm

Illogical wrote:Server transfers just shouldn't be able after x% of server reaches max level. That would solve alot of cross-server control, and really kicks Dim Siege alive. Because what's the point of having an inter-server castle siege, when just a few clans from all servers work together and "control" each server?


You are absolutely right. Especially in Korea server transfers provide a major part of NCsoft's revenue, not only from the transfer tickets themselves but also from the PvP (i.e. spent game time) that results. Therefore NCKorea hasn't disabled server transfers since a long time, although they are fully aware of the population imbalance between for example Lionel and Teon. As I am typing this, there were 14,181 Olympiad matches in May on Lionel and only 2,135 matches on Teon.

While originally the server transfers in Korea more or less balanced out, people hopping back and forth between servers to figure out tactics against the latest Epic Boss (Beleth, Trasken ...), since one or two years there is a similar development as what we see on Naia over here - all PvP aficionados migrated, via stops on Teon, to Lionel, leaving the remaining 13 servers dead. This is also the reason why nothing was heard again from the announced Conquest System. It is clear from the beginning that Lionel (or Naia over here) would conquer all other servers, who in turn wouldn't even bother to register. In other words, server transfers kill PvP :D
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Re: Naia life and politics

Postby Illogical » Sun May 18, 2014 2:19 pm

Elmar wrote:
Illogical wrote:Server transfers just shouldn't be able after x% of server reaches max level. That would solve alot of cross-server control, and really kicks Dim Siege alive. Because what's the point of having an inter-server castle siege, when just a few clans from all servers work together and "control" each server?


You are absolutely right. Especially in Korea server transfers provide a major part of NCsoft's revenue, not only from the transfer tickets themselves but also from the PvP (i.e. spent game time) that results. Therefore NCKorea hasn't disabled server transfers since a long time, although they are fully aware of the population imbalance between for example Lionel and Teon. As I am typing this, there were 14,181 Olympiad matches in May on Lionel and only 2,135 matches on Teon.

While originally the server transfers in Korea more or less balanced out, people hopping back and forth between servers to figure out tactics against the latest Epic Boss (Beleth, Trasken ...), since one or two years there is a similar development as what we see on Naia over here - all PvP aficionados migrated, via stops on Teon, to Lionel, leaving the remaining 13 servers dead. This is also the reason why nothing was heard again from the announced Conquest System. It is clear from the beginning that Lionel (or Naia over here) would conquer all other servers, who in turn wouldn't even bother to register. In other words, server transfers kill PvP :D


I think the Conquest System was doomed to fail anyway. Especially with the transfer system. The shift on power on NA servers and the majority of strong players being on Naia now, the only reason people would transfer back to i.e. Bartz or Magmeld would be to try to conquer something and feel their e-penis get hard. If NCWest would adapt and introduce this next week and Hitcha's scum would see a possibility to 1) lock down one server, 2) earn $ from Conquest System they will transfer back to Chronos or even a lower populated server.
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Re: Naia life and politics

Postby Elmar » Sun May 18, 2014 4:10 pm

I guess the main problem is not so much motivating the presumable winners to participate in a War of Conquest, but the losers. Like in the Olympiad, where you get, via the Olympiad Starter quest, one or two Giants' Energies just for participating and getting killed. Or in the old Territory Wars, where you got Badges just for lying dead on the battlefield, and could improve on that by killing specific, more or less consenting, classes.

Unfortunately the developers seem to have lost their grip (or the one or two creative heads got laid off). The rewards for the Ceremony of Chaos are not bad, but since the registration process is open to automation (apparently the Olympiad not), manually clicking players often don't even bother any more. Finding suitable rewards and an appropriate degree of difficulty to obtain them is not easy. Just look at the Castle Siege Soldier quests which nobody does :(
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