Lineage 2 Mobile

Lineage 2 Mobile

Postby Aram » Wed Dec 14, 2016 12:30 pm

Prologue Trailer for the Netmarble version with english dub.
https://youtu.be/hwDhAb92e5g

As Snarfindorf say in comments
English dub, that means good things for a western release
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Re: Lineage 2 Mobile

Postby Elmar » Wed Dec 14, 2016 1:52 pm

Just as a reminder, Lineage 2: Revolution went live today in Korea with a Letter Collector event:
http://l2.netmarble.net/#event2
http://cafe.naver.com/l2mobile/135365

Today is December 14, while originally the game was supposed to go live in October:

Image
http://www.thisisgame.com/webzine/news/ ... 5/?n=63827

This makes a delay of 2 months. China, licensed out to Tengxun, was originally scheduled for the first half of 2017, so let's say in reality it will be the second half. Japan comes after that, and only after Japan comes the rest of the world aka the English version. Be prepared to wait until 2018 :D
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Re: Lineage 2 Mobile

Postby Elmar » Thu Dec 15, 2016 5:58 pm

While the professional reviewers were somewhat underwhelmed by Lineage 2: Revolution, the official launch yesterday was a huge success. Within 8 hours after the launch at 1 am the game took the number 1 spot among the Apple Appstore sales, and by noon there were 1 million players online. The original 100 servers were by far no sufficient, long queues ensued. Before noon Netmarble had already added 10 servers, and by the evening 20 more were added:
http://www.inven.co.kr/webzine/news/?ne ... e=lineage2

1,000,000/130 makes about 7500 players per server. If we assume that many of them are still outside in the waiting queue, the server capacity would be around 7000 players.

Please note that the comments under the article are less enthusiastic than the article itself, mostly complaining that the game is too simple and is lacking the old Lineage hardcore feeling. It remains to be seen how many of those 1 million players will still be around after a few months and how many will have given up out of boredom.

On the other hand, mobile games are something you do when you are bored on the train or wherever. So Lineage 2: Revolution might be just what the gaming world had been waiting for :)
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Re: Lineage 2 Mobile

Postby Aram » Sun Dec 18, 2016 1:05 pm

Interesting post on koreatimes about NCsot and one thing I don't get, it from below of the post:
Other market expectations are that NCSOFT will bet more on its next mobile game, which is tentatively called "Lineage M," than the Red Knights. NCSOFT said this game will be a "perfect mobile conversion" of the online computer version of Lineage. Lineage M is expected to be released in the first quarter of next year.


What the "Lineage M"? Anybody hear something about that? :)
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Re: Lineage 2 Mobile

Postby Elmar » Sun Dec 18, 2016 1:59 pm

That's a new version of Lineage 1 Mobile. At the moment they are hiring a localization designer for China and Taiwan, so it's going to be a "global" (or rather Asian) launch again:
https://recruit.ncsoft.net/korean/caree ... 4&Section=

In the current Lineage 1 Mobile you are collecting so-called "TAM-Points" while playing a simple instanced version of the game on the mobile server, which you can then exchange for entry tickets for the Lineage 1 Fantasy Island on your home server:
viewtopic.php?f=11&t=1229&start=110#p25648
This is a video of the current version:
https://www.youtube.com/watch?v=zzKiSmE ... e=youtu.be

I guess Lineage M will be a complete Lineage 1 world on a mobile server, like Lineage 2: Revolution :)
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Re: Lineage 2 Mobile

Postby Aram » Sun Dec 18, 2016 4:57 pm

Thank you Elmar, I expected to see mobile L1, because graphics not so hard for smartphones and maybe they get some problems with HUD or server services. But that really sad to see how NC do so illogical steps for western players L2...
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Re: Lineage 2 Mobile

Postby Aram » Tue Jan 03, 2017 8:21 pm

Interesting post about Netmarible, most likely Kabam will be NA L2r localisator :)
http://www.koreatimes.co.kr/www/news/te ... 20514.html
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Re: Lineage 2 Mobile

Postby Elmar » Wed Jan 04, 2017 2:01 pm

Kabam, since last December already a wholly owned subsidiary of Netmarble, seems to be a rather shady company - lawsuit, layoffs ...:
https://en.wikipedia.org/wiki/Kabam

Things are a bit murky, but if you compare the Korea Times artcile with this article:
http://variety.com/2016/digital/news/ka ... 201945372/
the primary purpose of Netmarble directly taking over Kabam's Vancouver studio seems to be to acquire their worldwide hit “Marvel Contest of Champions”.

What I find interesting is that Netmarble will not only acquire the Vancouver studio from Kabam, but also their customer-support teams in Austin, where NCWest's servers and some remaining staff are located. When we take into consideration that Netmarble also owns 8.9% of NCsoft:
http://global.ncsoft.com/global/ir/structure.aspx
some synergy effects aka layoffs are to be expected :D

While in Vancouver, Austin and San Francisco there is still the old Kabam staff, they will, as of the the first quarter of this year, be 100% Netmarble employees. So you could say that Netmarble will be doing the localization for the English language market all by themselves.

Somehow this step-by-step takeover process reminds of Nexon, who first nicely invested in NCsoft, apparently being content to be a quiet shareholder, and then suddenly wanted to take over the day-to-day management of the company :lol:
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Re: Lineage 2 Mobile

Postby Aram » Tue Jan 24, 2017 10:46 am

Interesting review on Inven of 3rd NTP (3rd Netmarble Together with Press)
http://www.inven.co.kr/webzine/news/?news=171074

Especialy part were reporters talk about localization. Here my and google translate :D
Local game development rather than localization. What do you think?
Reporter Lettuce from Inven: Netmarble is well prepared, especially in China, where they had from the very beginning a close relationship with Tengxun. I think they talk about Tencent Games We have already seen the launch of Seven Knights in Japan, so I have a hint of how it will be done. The problem is North America... to be honest, I don't know. North American users don't play mobile RPGs that much. If we want to export the RPG boom from Korea, they should, in addition to simply taking over well-doing American game companies [like Kabam], also use various other methods. Well, I don't know whether one should be satisfied with being among the top 40 of the local sales, like with 'Star Wars: Force Arena'.


original post:
현지화가 아닌 현지형 게임 개발을 강조했다. 어떻게 생각하나.
상추: 넷마블이 준비도 많이 했고, 특히 중국 쪽은 텐센트와 워낙 가까운 관계라 잘 될거라고 본다. 일본도 세븐나이츠 한 번 띄워봤으니 어떻게 만들어야할지 힌트를 얻었을 거다. 문제는 북미인데... 솔직히 잘 모르겠다. 북미 유저들은 모바일 RPG를 워낙 안 한다. 여기에서 RPG 붐을 내려면 단순히 잘 나가는 게임사 인수 외에 다른 수가 몇 개쯤은 더 있어야 하지 않을까. 뭐, '스타워즈: 포스아레나'처럼 현지 매출 40위권 수준으로 만족할거면 모르겠지만.


Also full webcast of 3rd NTP where you can see some numericals about L2r, preview pictures of next 17 releases and so on. I don't complete reading yet :)
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