Lineage 2 Mobile

Lineage 2 Mobile

Postby Elmar » Fri Jul 17, 2015 7:01 pm

In 2016 there will be the global launch of a mobile game utilizing the world of Lineage 2, called "Project S":
http://www.inven.co.kr/webzine/news/?ne ... e=lineage2

No further details are known apart from this being a Netmarble baby.



Edit:
The live version of Lineage 2: Revolution for Android can be downloaded from here:
http://www.androidappsgame.com/lineage-ii-revolution

Special thanks to KissThis for the tip!
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Re: Project S

Postby Sevraine » Sat Jul 18, 2015 5:07 pm

I hope this is good. I have been moving from a pc "based" life to a more mobile one (smartphone + tablet) and games on phones so far have been severely lacking.
LE and now this give me hope.
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Re: Project S

Postby Elmar » Sat Jul 18, 2015 6:01 pm

For a game that's going to be launched next year, amazingly little information is provided. As you know, NCsoft and Netmarble are since February 17, 2015 intertwined. While towards the outside world both operate as separate companies, NCsoft let Netmarble resp. Netmarble Neo (an amalgamate of three smaller subsidiaries set up on Monday, June 22) use the intellectual property rights for Lineage 2, specifically the "feeling" (감성; meaning music?), the lore (세계관), the Clan System (혈맹) and Sieges (공성전). On the press conference this Wednesday, Netmarble founder Bang Jun-hyeok said that the Lineage 2 systems would be ported 1:1 (그대로) and in PC-grade quality (PC급의 퀄리티), but I somehow can't imagine how they intend to run a Siege on a mobile telephone or even a tablet computer. Maybe at the next G-Star Game Exhibition (12~15 November) there will be a demo version :)

Image
http://www.koreaherald.com/view.php?ud=20150716000783
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Re: Project S

Postby Pretume » Tue Jul 21, 2015 5:34 pm

Elmar wrote:For a game that's going to be launched next year, amazingly little information is provided. As you know, NCsoft and Netmarble are since February 17, 2015 intertwined. While towards the outside world both operate as separate companies, NCsoft let Netmarble resp. Netmarble Neo (an amalgamate of three smaller subsidiaries set up on Monday, June 22) use the intellectual property rights for Lineage 2, specifically the "feeling" (감성; meaning music?), the lore (세계관), the Clan System (혈맹) and Sieges (공성전). On the press conference this Wednesday, Netmarble founder Bang Jun-hyeok said that the Lineage 2 systems would be ported 1:1 (그대로) and in PC-grade quality (PC급의 퀄리티), but I somehow can't imagine how they intend to run a Siege on a mobile telephone or even a tablet computer. Maybe at the next G-Star Game Exhibition (12~15 November) there will be a demo version :)

Image
http://www.koreaherald.com/view.php?ud=20150716000783


More money thrown into the garbage can, it would be better to invest in a new revamp of L2.
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Re: Project S

Postby Elmar » Tue Jul 21, 2015 6:31 pm

The situation between Netmarble and NCsoft is complex. Technically Project S is not developed by NCsoft but by Netmarble Neo, a fully owned subsidiary (like NCWest is a fully owned subsidiary of NCsoft Inc.) specifically set up for the purpose. Nevertheless NCsoft and Netmarble are continually consulting with each other (서로 협의해야 되), thereby step by step developing a strategic alliance (전략적 제휴관계). In other words, they are cooperating on a day-to-day basis and at a grassroots level, which goes far beyond a simple stock swap. Of course this will take up resources in the Lineage 2 Development Department at NCsoft, which will lead to a neglect of the current version.

The main problem for video game companies in Korea is that PC-based games have fallen out of favor with the players. Netmarble did originally develop PC games, but their latest ventures, Eloa and Pirates used up a lot of resources (많은 리소스를 투입했 = cost a lot of money to develop) and did not perform well. Therefore they decided to put their main focus on mobile games (모바일에 최대한 집중하기로 했다):
http://www.inven.co.kr/webzine/news/?news=138173
(the paragraphs at the bottom of the report, above the links to related articles)

The age of the traditional PC-based MMO is over.
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Re: Project S

Postby Pretume » Tue Jul 21, 2015 6:51 pm

I still believe PC is the main home of AAA games wheter MMO or single player. Steam having huge profits proves that. Think about it, if Wildstar were developed for mobile, would it have been successful? I don't think so. The problem of both Wildstar and Eloa is that there are too many MMOs (and too many MMOS which is basically a carbon-copy of WoW). Due to this oversaturation, only either estabilished franchises or MMOs that are not just a carbon-copy of the previous ones have chances.

Lineage 1 is a estabilished franchise in Korea, that's why there is no mobile gimmik that can surpass it there. It was already successful before the mobile mini game - and it didn't change aything - the mobile game hasn't neither improved nor worsened L1. It was just a plus but it didn't change anyhting.

L2 is a rotten game because it is full of broken mechanics and aged pretty badly. Off course the mobile won't save this train. Only an investment for a revamp of L2 can change it. - The time will tell us.
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Re: Project S

Postby Elmar » Tue Jul 21, 2015 7:32 pm

Well, I can only tell you what Netmarble Vice President Baek Yeong-hun said at the press conference.

Image
https://newdaily.co.kr/mobile/mnewdaily ... ?id=235409

If I understand his statements right, developing AAA games simply costs too much money, requiring an investment they nowadays can't recover any more. Therefore they chose an already existing game where they get the lore and game features for free and just have to port the graphics to their mobile standard (they are working with a self-developed Columbus Engine/콜럼버스 엔진). They had a choice of several games, and for whatever reason Lineage 2 was deemed to be most suitable for that purpose ('리니지2’가 모바일 특징을 잘 살릴 수 있다고 판단했다):
http://www.inven.co.kr/webzine/news/?news=138173


Lineage 1 and WoW are already established games and don't need to be developed from zero any more. With those games the companies can simply reap the profits of the labor the previous generation of developers has poured into them. Lineage 2, on the other hand, is completely messed up. The developers can't even clear out the excess adena from the servers, not to mention make the crafting system functional again (which would require a reworking of all drop probabilities) or find attractive low-level content that would lure in new players.
As far as Lineage 2 in its PC version is concerned, the game is over :P
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Re: Project S

Postby Illogical » Tue Jul 21, 2015 8:31 pm

It's bullshit to say that Triple-A games don't get back their investments. You can easily gain back investment if you create a good game with a good leveling curve, solid exp walls and a weakened instant-reward system. One of the things that killed Wildstar is the insane easy level curve, no need to do anything to get your gear and due to failed mechanics only certain class+job combo's were really suitable.

With just the good walls, curve and a bit lower easy gear gain any MMO can survive it's first 6 months if it's well executed. All you need is something that isn't a clone of WoW, and T.e.r.a. has proven that it's doable. A fresh new MMO with good curves, good walls and a good, not to hard not to easy, way to get your gear. Not 100% dependant on buying items with your hard earned $/€ to stay on league with the majority of the server. All you need to do is to pass the first 6 months of a game cycle, get a player base that isn't end game by than, get a solid update at 6 months and introduce an ingame store and rock and roll.
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Re: Project S

Postby BergEr » Tue Jul 21, 2015 8:56 pm

Illogical wrote:It's bullshit to say that Triple-A games don't get back their investments. You can easily gain back investment if you create a good game with a good leveling curve, solid exp walls and a weakened instant-reward system. One of the things that killed Wildstar is the insane easy level curve, no need to do anything to get your gear and due to failed mechanics only certain class+job combo's were really suitable.


Yeah AAA games get their money back and then some usually. Mby little harder in the WoW copy mmo market, though doing stuff like that deserves a money loss imo.
Check like witcher3, afaik they made huge profit on the game on day1 already. And they will keep selling copies for 2 years atleast.

Probably time for Korean game industri to not focus on one country :d
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Re: Project S

Postby Elmar » Wed Jul 22, 2015 7:23 pm

Everything said at the press conference must be taken with a grain of salt. Like for example the whole Project S hinges on the Columbus Engine, which they have only started to develop last year and which is scheduled (계획이다) to be functional in the 4th quarter this year (중 means "middle" aka November):
http://www.inven.co.kr/webzine/news/?news=138257
This is why there are no screenshots of the announced games, and if Netmarble should meet an unexpected snag with the development of the new game engine (which - they hope - will have a rather sophisticated AI, foreseeing the player's moves), there will be no global launch in 2016.

What Vice President Baek Yeong-hun said about the low profitablity/high risk of PC games is true though, at least for Asia. Otherwise NCsoft etc. would be developing AAA games and not move into the mobile sector. Koreans don't always have very stable personalities and are subject to mass hysteria, depressions etc. (a side-effect of living only 50 km south of the Northern artillery). But those executives are not stupid. They go where the money is and flee where the risk is :P

There is a cultural difference between the leisure habits of technophile Asians and more conservative Westerners though. In the Shanghai subway I see far more people playing around with their smartphones than in the Munich subway. Bang Jun-hyeok thinks that mobile games are the coming thing worldwide, which is why they are now cooperating with Disney:
http://www.inven.co.kr/webzine/news/?news=138173
(above the graph of the crisis in June 2011)

Whether this is a correct analysis remains to be seen. Maybe in a few years people will get sick and tired of the internet, spend their free time in teahouses again and play board games while listening to story tellers recounting the "Journey to the West" :D
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