About the splitting up of the Tyrr Warrior class

Re: About the splitting up of the Tyrr Warrior class

Postby Ykara » Mon Jun 03, 2013 1:41 pm

Elmar, do you know if in Episodion the DN gets new skills?
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Re: About the splitting up of the Tyrr Warrior class

Postby Elmar » Mon Jun 03, 2013 2:54 pm

Dreadnoughts get the new (신규) skill "Thunder Storm" (썬더 스톰), also called "Thunder Spear" (썬더 스피어). It's an AoE attack either centered around the Dreadnought himself (according to the patch notes) or centered around a [targeted] enemy (according to the class specialization article). This skill seems to have an added power of 32,656 and stun the victims for 9 seconds. Those numbers are from the specialization article and may have changed in the live version.
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Re: About the splitting up of the Tyrr Warrior class

Postby Ykara » Mon Jun 03, 2013 3:19 pm

I was comparing new DN to old DN...

Some important skills are missing.. thrill fight, Fell Swoop and Dread Pool, were, IMHO mandatory for DN.

Also, DN was always the only class with highest number of target count.. but atm that's shared with the Titan.

Oh well.. better this than nothing.. thanks! ^^
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Re: About the splitting up of the Tyrr Warrior class

Postby Elmar » Wed Jun 26, 2013 3:53 am

Today a great number of Warrior skills have been adjusted, with special attention to Duelists and Doombringers:
http://lineage2.plaync.co.kr/board/upda ... eId=547771
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Re: About the splitting up of the Tyrr Warrior class

Postby Sabotin » Wed Jun 26, 2013 6:47 am

Crunchy side:

Grand HP mastery - when you get hit for above a certain amount of damage you have a chance to get healed 10%. Reuse 5s.
Power revival - cast time from 1.5s to 0.2s
Giant Barrier - cast time 1.2s to 0.2s
Giant Punch - knockdown duration from 3s to 5s, reuse from 120s to 60s
Power Bomber - knockdown duration from 2s to 3s, no info about the distance reduction.
Jump Attack - now gives a static speed reduction of 180 (which is better than 70% when the target has a speed below 257)
Mega Strike - power from 22,179 to 28,833 at max lvl (27,998->36,397 at +10)
Infinity Strike - power from 53,213 to 65,085 (65,443->78,795 at +10), no info about the increased chance to crit with it.
Sonic Star - power from 23,344 to 46,723 at max lvl (47,835->57,789 at +10), no specifics about the knockdown or increased chance to crit with it.
Boost - cooldown from 300 to 180

Tyrr Duelist:
Master of Combar - added physical/magical crit damage reduction, 35% at max lvl.

Tyrr Doombringer:
Sword Shield - P.Def from 5000 to 7500 at max lvl.
Soul Barrier - cast time from 1.5s to 1.0s, mana cost from 41 to 35, cooldown from 900 to 300s, bow/crossbow resist from 30 to 45, M.Def from 100% to 150%, all at max lvl.
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Re: About the splitting up of the Tyrr Warrior class

Postby KnightOfDarkness » Wed Jun 26, 2013 10:26 am

That's... absurd...
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Re: About the splitting up of the Tyrr Warrior class

Postby Xanvial » Wed Jun 26, 2013 10:46 am

talk about too much buff...
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Re: About the splitting up of the Tyrr Warrior class

Postby Tiferet » Thu Jun 27, 2013 12:26 pm

That's one hell of a boost.
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Re: About the splitting up of the Tyrr Warrior class

Postby KenLee » Thu Jun 27, 2013 3:45 pm

Considering some of the skills like revival or barrier have long cast time and gets 100% interrupted on NA servers by scripting, I think its good they made these adjustments.
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Re: About the splitting up of the Tyrr Warrior class

Postby KnightOfDarkness » Thu Jun 27, 2013 7:19 pm

In all honestly, I would rather that they...
-Remove beserker rage and kept them only on the Orc tyrrs.
-Remove Boost and kept it only on duelist and add a momentum based mid range AOE and a debuff reflect passive.
-Keep Power revival and remove it from all tyrrs except DB and DN, Remove giants barrier from other Tyrrs and kept it only on DN as well as give them an AOE knockdown skill and a standard AOE damage skill and extra targets to AOE passive.
-Boost Crys and keep them only on the GK and add a momentum based mid range AOE.
-Boost p.attk on primal rage.
-Return Courage to DBs, add a movement speed skill and keep power revival.
-Create a new boost HP & CP skill and give it to dwarves as well as a extra single target stun and knockdown skills and a debuff reflect passive.

Across the board, give them all a stun and paralyze resistance passive and call it a day. Now they're unique and not weak w/o cooldowns and not broken OP with all cooldowns.
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