Salvation

Here you will find information about the update known in Korea as "Salvation" as well as the Arena System, the Iss Diversification and the post-Forecebringer Agathion System

Re: Salvation

Postby Trensharo » Sun Apr 09, 2017 11:00 pm

Toning Tank damage down is not a nerf. It's a balance change with pretty solid logical and rational basis. The term nerf is thrown around way too freely, these days...

Sorry to those who got used to doing "too much" damage as a tank, but that archetype is not meant to DD to that extent. Play a Warrior or Rogue if you want to melee DD.

If your problem is that tanks may not be wanted in parties if they don't do high damage, then perhaps you should complain about the lack of content that requires proper group composition? I think that's a longstanding issue that hasn't really seen enough conversation, personally... ... ...
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Re: Salvation

Postby Draecke » Sun Apr 09, 2017 11:29 pm

doesn't change the fact that the only good Tank is now apparently only PK the rest is not even close as good for both PVP & PVE which is not a good thing imo

only a handful of ppl managed to make their Tanks do actual real DPS, SK's were good for PVE & PVP cause of their mob control ability with para and HK was good for PVE due to the debuf aura - none of that was unbalancing or in need of a nerf so these changes are completely unexpected and kind of uncalled for so yeah plenty of reason to get upset over imo
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Re: Salvation

Postby Arbogast » Tue Apr 11, 2017 9:12 am

imo in arams stream SK is using aoe para
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Re: Salvation

Postby Trensharo » Tue Apr 11, 2017 3:13 pm

Draecke wrote:doesn't change the fact that the only good Tank is now apparently only PK the rest is not even close as good for both PVP & PVE which is not a good thing imo

only a handful of ppl managed to make their Tanks do actual real DPS, SK's were good for PVE & PVP cause of their mob control ability with para and HK was good for PVE due to the debuf aura - none of that was unbalancing or in need of a nerf so these changes are completely unexpected and kind of uncalled for so yeah plenty of reason to get upset over imo

Imbalances between different tank subclasses is a different discussion worth having. I didn't mention that, which means I haven't put forth any opinion on whether or not removing the debuffs and auras was a merited nerf or not. I am speaking specifically about the damage they do.

I don't think the auras should be so good as to make them completely indispensable, either. The game is not 1 year old, and they should factor in the current gaming environment to their balance changes.

In any case, the issue with tanks is mudflation and the ability for DDs (like Warriors) to easily eBay enough gear to put tanks out of a job in many areas of the game where they were traditionally high demand. It's not issues with the gaming systems or inter-archetype class balance, particularly at the top end.
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