Diversification of Iss Enchanter

Here you will find information about the updates known in Korea as "Salvation" and "The Gathering" as well as the Iss Diversification and the post-Forecebringer Agathion and Brooch Systems

Re: Diversification of Iss Enchanter

Postby Lineage » Sun Oct 01, 2017 4:24 pm

Elmar wrote:Why would you want to combine a Doomcryer with a Mage? If you have a lvl 103 Mystic Muse with lvl 2 Wizard's Harmony, that would be your buffer of choice. Doomcryers with their combined Harmonies are for Summoners.

And yes, a Maestro for example keeps the pre-Awakening Golem. You must make a deliberate decision to learn Berserker and thus remove the Golem.



I' m sorry, i didn't set the question in the proper content. If we assume that you start now, and you just awakened your main to Feoh, and you would also like to have your proper boxed ISS for solo adventures, isn't ISS Doomcryer preferable due to +40% m.atk. harmony plus the stronger sonata, instead of level up a SwS and get benefit only at 103 level with the double Wizard Harmony?

The same analogy goes for ISS Hierophant, which benefits you only at 101 with PoM.


ps* Actually does Chant of Magnus still takes the slot of PoW?
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Re: Diversification of Iss Enchanter

Postby Elmar » Sun Oct 01, 2017 5:01 pm

You are right there. The Cryer's Harmony gives you the same +40% M.Atk. as a lvl 1 Wizard's Harmony. And the Doomcryer's Drumbeats do indeed give more M.Atk. (33% vs 30%) and Casting Speed (30% vs. 25%) than the Sonatas of the other buffers:
http://lineage2.power.plaync.com/wiki/% ... 4%ED%82%AC
http://lineage2.power.plaync.com/wiki/% ... 4%ED%82%AC

Whether Chant of Magnus overwrites PoW, that I don't know :)
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Re: Diversification of Iss Enchanter

Postby jesusjammys » Fri Oct 27, 2017 4:56 am

@Ar4m or Elmar

Do you know the amount that "Add's extra basic attack damage" is on Lv2 Warriors Harmony from Bladedancer is? Can Ar4m test this or find any info about it?
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Re: Diversification of Iss Enchanter

Postby Elmar » Fri Oct 27, 2017 5:28 am

It's not attack damage but P.Atk. At lvl 1 the Warrior's Harmony from a Spectral Dancer increases P.Atk. by 22%, at lvl 2, learnable at character lvl 103, it is 25%. So you have a P.Atk. increase of 3% when your buffer reaches lvl 103:
http://lineage2.power.plaync.com/wiki/% ... 8%EB%8B%88
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Re: Diversification of Iss Enchanter

Postby sface » Fri Oct 27, 2017 8:20 am

Elmar wrote:It's not attack damage but P.Atk. At lvl 1 the Warrior's Harmony from a Spectral Dancer increases P.Atk. by 22%, at lvl 2, learnable at character lvl 103, it is 25%. So you have a P.Atk. increase of 3% when your buffer reaches lvl 103:
http://lineage2.power.plaync.com/wiki/% ... 8%EB%8B%88



So lvl 2 harmony of SD give only 3% patk more than lvl 1? Or it give more bonus?
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Re: Diversification of Iss Enchanter

Postby Elmar » Fri Oct 27, 2017 9:57 am

It also gives more Physical Critical Damage. At lvl 1 it's 70%, at lvl 2 it's 85%, in other words 15% more.

Apart from that, Warrior's Harmony lvl 2 applies with a certain probability the Spectral Slash mark on a target you are yourself attacking with regular hits (not skills). You need to level up that mark to use for example the Dancing Phantom Blade attack skill:
http://lineage2.power.plaync.com/wiki/% ... 4%EB%93%9C

For the Spectral Slash mark see also:
viewtopic.php?f=55&t=1828&start=30#p34824
and:
viewtopic.php?f=55&t=1828&start=40#p34838
(continues on the following page)
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Re: Diversification of Iss Enchanter

Postby Lineage » Fri Oct 27, 2017 8:47 pm

Illogical wrote:
Aram wrote:In my opinion, Iss Hierophant remained more profitable than other. We can dispute about the case of main char + buffer, but in case full party at some instance or PvP party, Iss Hierophant will be the better choice. Passive skill which reduse cooldown and 101 PoM (for 2 DD after Focebringer part 2) extreamly hight bonus. Harmonis of Doomcryer, Sword Muse, Spectral Dancer can buff for 30 mins, that look like one more buffer than main.
Maybe after launch at overseas FB2 update we find tiny mechanics will say opposite profits...


Maybe you're right. But it also illustrates the issue with L2 at this moment.
Every active Iss is an Iss Heiro. Every archer is a Ghost Sentinel, every Tyrr is a Titan and every Feoh is a StormScreamer.
The balance is gone. The game has 4 or 5 preferred, super effective classes and everything else is considered lol-tier, not in demand or hero-feed material only.
I'm already seeing Iss SwM being completely ignored/shunned from party (matching) because they not having a 'good' 101 buff.




Weren't they suppose to work on long-term plan of diversification ? Well before we had 9 distinct awakened classes, and now we have: Prophet, Feoh, Yul. Titan, Evis... 5 in total!!

What an irony.
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Re: Diversification of Iss Enchanter

Postby FattyBeltBuckles » Sun Oct 29, 2017 5:31 pm

The BD's Warrior Harmony gives 25% patk. at lvl 103...this is a decrease from the current warrior's harmony of 35%. Is that right, or did i read that wrong?
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Re: Diversification of Iss Enchanter

Postby Elmar » Sun Oct 29, 2017 5:52 pm

That's right. But you must also take into consideration that the new Spectral Dancer's Warrior's Harmony gives at lvl 1 (character lvl 85) 70% more Physical Critical Damage (at lvl 2 it's 85%), while at present that's only 35%. Atk.Speed is increased by 10% vs. 8% at present (while M.Atk. and Casting Speed are completely removed):
http://lineage2.power.plaync.com/wiki/% ... 8%EB%8B%88

What the reduction in P.Atk. vs. the increase in Critical Damge means in terms of DPS would require in-game tests :)
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Re: Diversification of Iss Enchanter

Postby Aram » Mon Nov 06, 2017 8:35 am

I find the way how test Warrior's Harmony 2nd lvl + Titan (no matter actualy) auto attack :D
And Elmar was right, after 10+ hits, with or without any skill on the mob applies Spectral Sword(!) debuff, which description is
Attacks the target with 100 physical attack (?) and reduces p./m. defence by 20 for 10 sec.

Image

Also I was surprised, but each hit, ok maybe 90% of all hits being crit. hits.
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